Trickmaker | Solution to hidden treasure of technology
Register or
Login with Facebook for commenting
RSS Trickmaker Home Page Print the Page Mobile Version Trickmaker Desktop Version Trickmaker
advertisement

Be a Guest Blogger

Saturday, April 23, 2011

Physical Sun and Sky & Blur Camera in Maya

By
Pin It
advertisement
Share It
-----------------------






Physical Sun and Sky:

An easier way to get an interesting looking sun and sky for your objects is with the physical sun and sky.

To do this make sure your render settings are on Mental ray. If it isn't, then click on the slate board looking icon. In these settings you will see a Quality tab, change the quality preset to production. Next we go to the Indirect Lighting tab and click on the "Create" Button next to Physical Sun and Sky. This will create the sun in your Maya scene. Add a couple of objects, a NURBS plane and sphere. You will notice a sky and sun which you can add objects and manipulate the intensity to get a very nice looking atmospheric effect.

Blur Camera:
A good Depth of field always makes a shot interesting. to do this, select the Camera you are rendering from, then go to the attitude editor ([Ctrl] + [A]). Scroll down to Depth of Field or even Z Depth. to blur objects infront of the camera, change the Focus Distance and the F stop. Try these values: Focus Distance = 100FStop=25.


Attachments:


If you LIKE this, then copy the below and put this in your WEBSITE or BLOG